When Super Mario Bros. released in 1987 for the NES, the home computer market in Europe wanted the game for the Commodore 64, but Nintendo refused. So Rainbow Arts in Germany would develop a clone known as The Great Giana Sisters and release it in 1988. It was an excellent game in its own right, but Nintendo was not happy and forced the game off the market not long after release.
32 years later in 2019, the Commodore 64 would finally get its Super Mario Bros with a 1-1 port of the original game NES game, proving that the C64 was more than capable of doing the job and how the strong C64 community of talented coders, would never quit.
Sources/Credits
– https://www.lemon64.com/forum/viewtopic.php?t=71262
– https://arstechnica.com/gaming/2019/04/nintendo-issues-dmca-takedown-for-super-mario-bros-commodore-64-port/
– https://archive.org/details/ComputerAndVideoGames060Oct86/ComputerAndVideoGames/ComputerAndVideoGames085-Nov88/page/n7/mode/2up
– https://archive.org/details/YourCommodoreIssue50Nov88/page/n5/mode/2up
Super Mario Bros Music – Koji Kondo
The Great Giana Sisters Music – Chris Hűlsbeck
TimeStamps:
00:00 – Intro
00:57 – The Great Giana Sisters
06:07 – Super Mario Bros. C64
10:26 – Outtro
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