Ghouls ‘n Ghosts could have been SO much better…

The Commodore Amiga version of Ghouls ‘n Ghosts is a 1989 port of Capcom’s classic arcade game, developed by Software Creations and published by U.S. Gold. It’s a decent effort but suffers from many arcade ports of the era on the Amiga in that it did not take advantage of any of the Amiga’s custom chipset. So let’s fix that, add some smooth scrolling, 50fps gameplay and a splash of color. We also uncover some interesting secrets hidden in the game code.

Sources/Links

GNG Enhanced BPS Patch – https://drive.google.com/file/d/1HDngiwY-BJSp51USpBDxp93AEUyg2036/view?usp=sharing
Online BPS Patcher – https://www.marcrobledo.com/RomPatcher.js
Lemon Amiga David J Broadhurst Interview – https://www.lemonamiga.com/page/david-broadhurst-interview
Engine 9000 Amiga Debugger – https://github.com/alpine9000/engine9000-public

Music Credits

Ghouls ‘n Ghosts AMIGA Soundtrack
Publisher: Capcom
Developer: Capcom
Composer: Tim Follin
Release Year: 1990

Assassin AMIGA Soundtrack
Publisher: Team17
Developer: Psionic Systems
Composer: Allister Brimble
Release Date: 1992

00:00 Ghouls n Ghosts on the Amiga
01:05 Performance issues explained
03:08 Fixing the Game Part 1
05:28 Fixing the Game Part 2
10:02 More interesting finds

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#Amiga

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Jeremy

* Desktop Publisher * Graphic Designer * Web Designer * Video Editor * Blogger * Vlogger * Recreational Gamer

https://videogamersoasis.com

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