How Small Can a Video Game Actually Be?

Back in the day, video games weren’t bloated. They were small, optimized pieces of code that ran very fast on target hardware. There was no operating system, no middleware, no engines to contend with – just the developer, the machine and the bare metal to program on. Some of the most influential video games to ever exist were built in less than a few hundred kilobytes. Let’s take a look as some of the most influential tiny games to ever exist.

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Sources:

https://github.com/johnidm/asm-atari-2600/blob/master/pitfall.asm
https://elite.bbcelite.com/
https://web.archive.org/web/20111105013645/https://pitfallharry.tripod.com/MapRoom/PitfallMap.html
https://www.youtube.com/watch?v=tfAnxaWiSeE

Music:

Artist: JazzCat
Title: Electric city
https://www.youtube.com/watch?v=Nr2SD-mFRps

Artist: Brian Johnson
Title: Hired Guns (1993)
https://www.youtube.com/watch?v=PEGAwobDAiM

Artist: Russell Shaw
Title: Syndicate Soundtrack – Assassinate
https://www.youtube.com/watch?v=-CmmxGBlGbI

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#TinyGames

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Jeremy

* Desktop Publisher * Graphic Designer * Web Designer * Video Editor * Blogger * Vlogger * Recreational Gamer

https://videogamersoasis.com

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