In just 6 weeks the community has stepped up to the challenge. DOOM on the Neo Geo might be a reality after all.
Despite technical challenges, DOOM is starting to take form on the Neo Geo thanks to two new ports that approach the Neo Geo hardware in different ways. Doom64KB – is a brute force approach to building a framebuffer and applying it to the Fix layer, however a pull request takes the same approach and uses 4×4 blocks and doubles the resolution on the sprite layer. While performance takes a hit, it’s currently the closet we have to DOOM on the Neo Geo.
But there’s more – Another approach known as Doom NG attempts to render DOOM BSP data using sprite strips. The results are early but show promise.
Timestamps :
00:00 – Intro
00:00 – Doom64KB (38×28 Blocks)
03:18 – Doom64KB (80×56 Blocks)
05:20 – Doom NG
09:50 – Conclusion
Sources/Credits:
► https://www.youtube.com/watch?v=kALPv5QEtg0
► https://github.com/5f9yhmc6cz-spec/doom-ng
► https://github.com/FrenkelS/Doom64KB
► https://github.com/sabino/DoomGeo
► https://github.com/lantus/NGRayEx
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#DOOM #NeoGeo #ItRunsDoom
