The Greatest Video Game Tech Demo Ever

Shadow of the Beast was a groundbreaking achievement in video games. In 1989 the concept of multi-layer parallax scrolling, and 120+ colors on screen running on a stock Amiga at 7mhz was unheard of. And yet Psygnosis and Reflections made it possible. As a game – Shadow of the Beast was a disappointment, but as a tech demo? It’s one of the greatest ever made. In this episode we take a deep dive into the graphics of Shadow of the Beast.

Credits/Sources:

https://www.youtube.com/watch?v=NR3RfjqlpDc&t=1830s
https://www.youtube.com/watch?v=y9BltSvKMlQ&t=1289s
https://www.youtube.com/watch?v=KE1hF-mHNcc&t=146s
https://codetapper.com/amiga/sprite-tricks/shadow-of-the-beast/

Shadow of the Beast Music – David Whittaker

Timestamps:

00:00 – Early Amiga Games and Bad ST Ports
01:20 – Shadow of the Beast releases in 1989
04:50 – How the graphics worked.
09:37 – Artwork and packaging
11:17 – Ports and Beast Clones
12:44 – Legacy
13:45 – Outro

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#SOTB #Amiga #Psygnosis

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Jeremy

* Desktop Publisher * Graphic Designer * Web Designer * Video Editor * Blogger * Vlogger * Recreational Gamer

https://videogamersoasis.com

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