Wing Commander is a 3D Space Combat Simulator game that released on the IBM PC in 1990 – over 34 years ago as of this episode – and it one of the finest games ever made. It took advantage of the IBM PC to maximize the immersion of a space combat simulation. It’s game design had no equal. In today’s episode we take a closer look at how Wing Commander came to be, its technology, game design, ports and how it shaped the series and the genre. Enjoy!
Sources:
► https://www.wcnews.com/ea/squadron.pdf
► https://www.wcnews.com/news/update/6618
► https://www.youtube.com/watch?v=_z7EBLrFp6U
► https://youtu.be/fbcn56Ic4dU?si=elP6Pd3if_xw91B3
► https://youtu.be/3yWrXPck6SI?si=8LWuBRgFmWLP-w-9
► https://youtu.be/Ea_e0qiZz7c?si=JN8iWkPDoh-TvD6V
Music Credits
► The Soldier – 1994 Richard Joseph
► Times of Lore – 1988 Martin Galway
Timestamps:
00:00 – 01:37 – Before Wing Commander
01:38 – 02:35 – Wing Commander Arrives
02:36 – 04:19 – How the game came to be
04:20 – 05:48 – 2D Bitmap Technology
05:49 – 10:22 – Game Design
10:23 – 11:45 – Sound and Music
11:46 – 14:41 – The Ports
14:42 – 16:06 – Legacy
16:07 – 16:47 – Conclusion
Social Media Links :
► X : https://x.com/ModernVintageG
► Threads : https://threads.net/ModernVintageGamer
► Facebook : https://www.facebook.com/ModernVintageGamer
► IG : https://www.instagram.com/modernvintagegamer/
► BandCamp : https://modernvintagegamer.bandcamp.com/
#WingCommander
