“Our feature piece this week is on the massive success of Tomb Raider and Tommy Tallarico chats with the president of Eidos, Keith Boesky at Eidos headquarters in San Francisco. Vic catches up with Adrian Smith from Core Design at E3 1997 in Atlanta and then EP jets to Darby, England to Core Design HQ where Adrian introduces us to the team working on Tomb Raider II! We meet Peter Barnard working on cut sequences, Nathan McCree working on sound effects and music, and Neil Boyd and Heather Gibson working on the game’s level design!”