In 2010 Ubisoft unveiled a brand-new form of DRM for Windows PC Gaming that would require single player games to connect to an authentication server to check for the existence of an internet connection. This DRM was known as Ubisoft DRM, these days is commonly known as “Always Online DRM”. In today’s episode we take a closer look at the origins of Ubisoft DRM, its customer reaction, how it was easily defeated by scene cracking groups, and the legacy that it left behind in the video game industry.
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