Game Boy games that did the impossible.

The Nintendo Game Boy has turned 35 years old and in todays episode we take a look at some of

Night Trap: From Star Throwing Ninjas To Slow Biteless Vampires #shorts

#nighttrap #segacd #vampires #augur The [Turbulent] Story of the Creation of Night Trap for the Sega CD! *

Chess in 30 Minutes – Miniseries: 017 │Discovered Attacks (p.64-65)#chess

#chess #discoveredattacks #podcast I’m continuing to study Chapter 4: WINNING TECHNIQUES: Sun Tzu once wrote, “Appear weak when you are strong,

Street Fighter 2 – Female Characters #shorts

#streetfighter2 #chunli #princesspeach #mspacman The Story of the Creation of Street Fighter II Characters and Chun-Li! * *

Why the limitations of the N64 and PS1 mattered

The Sony PlayStation 1 and the Nintendo 64 generation was one of the most interesting era’s in history. Both were

Introducing: Twerk Race 3d — Fun run game!

#featurepoints #freeapps #twerk #race #3d About this game: Meet Twerk Race 3D—an exciting runner featuring a fun race where your goal

Introducing: Block Smash Journey #shorts

#featurepoints #freeapps #blocksmashjourney About this game: Block Smash Journey [Block Puzzle game], is an excellent block puzzle game that improves your logic

Introducing: Twerk Race 3d — Fun run game! #shorts

#featurepoints #twerkrace3d #app Original video: Introducing: Twerk Race 3d — Fun run game! https://youtu.be/RCe-UmXv3p4 * *

Chess in 30 Minutes – Miniseries: 016 │Queen Forks (p.62-63)#chess

#chess #queenfork #podcast ATTSUKKA YOUR ANIME COLLECTABLES HAVEN: Get 25% off with this Coupon Code: VIDEOGAMERSOASIS https://attsuka.com/discount/VIDEOGAMERSOASIS?ref=VIDEOGAMERSOASIS *

TOMB RAIDER / SAN FRANCISCO RUSH / NHL – EP Visits Core & Atari! – Electric Playground S1E4 (1997) [Electric Playground Network EPN]

Our feature piece this week is on the massive success of Tomb Raider and Tommy Tallarico chats with president of Eidos, Keith Boesky at Eidos headquarters in San Francisco. Vic catches up with Adrian Smith from Core Design at E3 1997 in Atlanta and then EP jets to Darby, England to Core Design HQ where Adrian introduces us to the team working on Tomb Raider II! We meet Peter Barnard working on cut sequences, Nathan McCree working on sound effects and music, and Neil Boyd and Heather Gibson working on the game’s level design!