
Hermes (Unlicensed / Homebrew)
Developer(s): Retroguru
Publisher(s): Retroguru (aftermarket release)
Platform(s): Sega Dreamcast (MIL-CD)
Released: Homebrew aftermarket (Dreamcast)
Genre(s): Precision Platformer (retro style)
Perspective: 2D side view
Gameplay: Tight jump arcs, collectible routes, hazard timing, speedrun loops
Mode(s): Single-player (time attack/score chase)

“One more try platforming on Sega’s white box.”
Hermes distills classic 8/16-bit platforming into rapid, restart-friendly stages built for mastery. Snappy controls, fair but demanding hazards, and brisk level times make it perfect for short sessions that turn into long marathons.
Tuned for score chasers and speedrunners, it layers collectibles and optional routes on top of clean jump physics. VMU saves remember your best times, deaths, and options, so you can refine lines and shave seconds with each credit.
🍗 Snack Hunt — Grab stage collectibles to unlock bonuses & alternate routes.
⏱️ Speed Lines — Stage designs that reward optimized movement and risk.
🦶 Precision Jumps — Readable arcs, coyote frames, and responsive inputs.
🔁 Instant Retry — Quick resets keep the flow alive.
🎶 Chiptune Drive — Energetic tracks and crisp, retro SFX.
If you love platformers that teach through repetition and reward clean execution, Hermes nails the feel on Dreamcast hardware.
Overview
Developed by homebrew stalwarts Retroguru, Hermes embraces the Dreamcast’s MIL-CD scene. Levels are short and focused with escalating challenge, encouraging route planning, timing windows, and consistent fundamentals.
🕹️ Gameplay
A lean, fast platformer: read traps, commit to jumps, and manage momentum. Optional collectibles push you into spicier lines; perfect clears and deathless runs are the goal.
- Core loop: Navigate compact stages, collect optional items, avoid hazards, and reach the exit fast.
- Mechanics: Precise jump control, mid-air course correction, moving platforms, crumble tiles, spikes, springers, switches.
- Modes: Arcade (default) & Time Attack variants with VMU record keeping.
- Extras: Optional scanline overlay, vibration toggle, colorblind-friendly cues, retry-on-button hold.
🌄 Visuals and Audio
Bold, readable pixel art favors clarity over clutter: strong silhouettes, punchy hit flashes, and minimal HUD. The soundtrack leans bright and catchy with short loops designed for repeat attempts, backed by crisp jump/land/collect stingers.
🏆 Replayability
Chasing gold times, deathless clears, and collectible routes extend the grind. Local leaderboards (VMU) plus self-imposed challenges — no-death worlds, all-collectibles, time-targets — keep the skill ceiling high.
🔧 Technical Details
- Platform: Sega Dreamcast (MIL-CD aftermarket build).
- Graphics: 2D spritework with palette effects; stable 60 FPS target (stage-dependent).
- Audio: CD-quality BGM, low-latency SFX.
- Saves: VMU support for best times, deaths, and options.
🔥 Fan Reception
Players praise the responsive jump physics, instant restarts, and compact level design. Later worlds can spike in difficulty — a badge of honor for leaderboard grinders.
💾 Disc Status
Distributed as an aftermarket, unlicensed MIL-CD. Compatible with most pre-2001 Dreamcast consoles that retain MIL-CD support; some later revisions may disable MIL-CD booting.
🧠 Difficulty: Medium–High (execution-driven)
🕰️ Session Length: ~3–8 minutes per run; marathon potential with routing
Hermes – Sega Dreamcast – Screenshots
Hermes – Sega Dreamcast Videos:
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