N64 : Decomp vs Recomp vs Ports Explained

The Nintendo 64 community has been doing some incredible work bringing back older N64 games to modern platforms. Traditional emulation is now being replaced by Recompilations, Decompilations and Ports. But what exactly do these terms mean? In this episode we take a closer look at the N64 and the various ways developers are modernizing games to run on today’s hardware platforms and beyond.

Sources:

https://www.youtube.com/watch?v=yUmdQ5qA5b0
https://github.com/N64Recomp/N64Recomp
https://github.com/N64Recomp/N64ModernRuntime
https://github.com/n64decomp
https://github.com/Francessco121/dino-recomp
https://github.com/klorfmorf/Goemon64Recomp
https://github.com/fgsfdsfgs/perfect_dark
https://github.com/hedge-dev/UnleashedRecomp
https://github.com/HarbourMasters/Starship
https://github.com/HarbourMasters/Shipwright
https://opengoal.dev/

Timestamps:

00:00 – Intro
00:37 – Decompilation
03:21 – Ports
05:38 – Recompilation
08:54 – Conclusion

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#N64 #Decomp #Recomp

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Jeremy

* Desktop Publisher * Graphic Designer * Web Designer * Video Editor * Blogger * Vlogger * Recreational Gamer

https://videogamersoasis.com

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