Doom didn’t kill the Amiga…Wolfenstein 3D did

Wolfenstein 3D released by id Software in 1992 brought in a change to video games. 2D games were no longer cool and texture mapped 3d rendered games were taking over. However, the ray casting technology presented a challenge if you owned an Amiga computer – it simply wasn’t capable of running Wolfenstein 3d and in many ways Wolfenstein 3d can be seen as a major milestone that determined the fate of the Commodore Amiga that went bankrupt in 1994. In this episode we take a closer look at the Amiga and its many FPS clones that attempted to emulate the technology and success of Wolfenstein 3D, but ultimately led to the demise of Commodore.

Credits/Sources:

https://www.youtube.com/watch?v=sFZqiSB8qH8&t=1935s
https://www.youtube.com/watch?v=doD7hmlKun8
https://www.youtube.com/watch?v=NBJOG2nfYVU
https://aminet.net/package/game/shoot/wolf4amiga
https://groups.google.com/g/comp.sys.amiga.games/c/MZb9cC0FMhw

TimeStamps:

00:00 – 02:18 – The Amiga in 1992
02:19 – 05:03 – Wolfenstein 3D and Mode 13h
05:04 – 07:17 – Why the Amiga struggled to run Wolfenstein
07:18 – 12:38 – Wolfenstein Clones on the Amiga
12:40 – 14:18 – Doom Source Code releases. Amiga gets Doom
14:19 – 16:57 – A happy ending.

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#Amiga #Wolfenstein

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Jeremy

* Desktop Publisher * Graphic Designer * Web Designer * Video Editor * Blogger * Vlogger * Recreational Gamer

https://videogamersoasis.com

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