The Story of Quake on the Game Boy Advance | MVG

In 2002 developer Randy Linden set himself a new challenge : Port Quake to the Nintendo Game Boy Advance. In this episode we take a look at how the impossible was achieved, but sadly never saw any commercial release.

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Sources:

► ARM7TDMI Technical Reference Manual – https://developer.arm.com/documentation/ddi0210/c/
► Cancelled GBA Quake Port FOUND! | Forest of Illusion – https://www.youtube.com/watch?v=Vy5XGrP6u_c
► Counting Clouds GBA Demo – https://www.youtube.com/watch?v=MlTaI4oWMPg
► Game Boy Advance Architecture – https://www.copetti.org/writings/consoles/game-boy-advance/
► Randy Linden – https://twitter.com/RandalLinden

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#Quake #GBA #ImpossiblePort

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Jeremy

* Desktop Publisher * Graphic Designer * Web Designer * Video Editor * Blogger * Vlogger * Recreational Gamer

https://videogamersoasis.com

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