Part 05: 2011–present: Wii U, 3DS, Switch and other projects – PLUS: His Development Philosophy
“People have paid me a lot of lip service, calling me a genius story teller or a talented animator, and have gone so far as to suggest that I try my hand at movies, since my style of game design is, in their words, quite similar to making movies. But I feel that I am not a movie maker, but rather that my strength lies in my pioneering spirit to make use of technology to create the best, interactive commodities possible, and use that interactivity to give users a game they can enjoy and play comfortably.”
— Shigeru Miyamoto (translated)
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