SEGA Charity Gaming Ironman Videos – April 14, 2014

Charity Gaming Ironman

MAKE MONEY MAKING VIDEOS…
…NO COST INVOLVED…
JOIN Acifin Network
SIGN-UP AND EARN NOW…

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http://www.videogamersoasis.com/Video-Games/The-Elder-Scrolls-Online.html

I had the pleasure of donating a game to a The Charity Gaming Ironman, and recording the event for my Vlog…

Charity Gaming Ironman Links

Charity Gaming Ironman – Introduction – April 14, 2014
http://youtu.be/FGKXwkIG-Ts

Charity Gaming Ironman – Anthony Chow – Introduction – April 14, 2014

Charity Gaming Ironman – Shaylin – April 14, 2014

Charity Gaming Ironman – Erin from Game On Entertainment – April 14, 2014
http://youtu.be/m-Vr9zghYck

Charity Gaming Ironman – DDR – “I DO I DO I DO” – April 14, 2014
http://youtu.be/sufWN-0BB-U

Charity Gaming Ironman – DDR – Innocence of Silence – April 14, 2014
http://youtu.be/h7R2zGQA9TE

Charity Gaming Ironman – DDR – “Jerk It Out” – April 14, 2014
http://youtu.be/RnsU98W2g6E

Charity Gaming Ironman – Super Smash Bros. – Video #1 – April 14, 2014
http://youtu.be/Hg0BpfKEmaQ

Charity Gaming Ironman – Super Smash Bros. Video #2 – April 14, 2014
http://youtu.be/CWxjybatQpc

Charity Gaming Ironman – Super Smash Bros. – Video #3 – April 14, 2014
http://youtu.be/IVcWUixQkUI

Charity Gaming Ironman – Halo 4 – Video #1 – April 14, 2014
http://youtu.be/ul_BpIpN9XM

Charity Gaming Ironman – Halo 4 – Video #2 – April 14, 2014
http://youtu.be/Kl-pOy0Volo

Charity Gaming Ironman – Halo 4 – Video #3 – April 14, 2014
http://youtu.be/ah4AO88-Aj4

Charity Gaming Ironman – WINNERS – April 14, 2014
http://youtu.be/Is8HUW7vXPw

Charity Gaming Ironman – Jeremy playing “Duck Hunt”
courtesy of Game On Entertainment – April 14, 14

http://youtu.be/9AE1EUPGcgo

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Madden NFL 25 Predicts Broncos to Win Super Bowl

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Samsung goes on offensive against Apple at trial

After three weeks of defending itself against patent infringement claims, Samsung switched gears Monday and began presenting its argument that Apple is the one that infringes others’ intellectual property.

But with only about a day of testimony to go, and Samsung demanding just $6 million for the alleged infringement, the arguments won’t last as long as Samsung’s defense against Apple, which is seeking $2 billion from the Korean electronics giant.

Samsung claims that the FaceTime app in the iPhone 4, 4S and 5 infringes on U.S. patent 5,579,239, which covers transmission of compressed video over cellular networks. And it says the media gallery app in the same phones, and in two models of the iPod Touch, infringes on its U.S. patent 6,226,449, which concerns the classification of images and video in a digital library.

Samsung isn’t the original inventor of either. The image classification patent was developed by engineers at Hitachi, while the video transmission patent was awarded to a Michael Freeman and family members. Samsung has since acquired both of them. It bought the video patent after bidding $2.2 million for it in 2011.

In court Monday, Freeman, who’s a witness for Samsung in the trial, took the jury back to the days when few people had cellphones. He said he applied for his patent in 1994 after developing a first-of-its-kind portable system, called FirstLook, that could send video across digital cellular networks.

Freeman’s company was based in Tulsa, Oklahoma, and came up with hardware that would allow video to be compressed and transmitted in real time. Until then, live transmission required the deployment of expensive microwave or satellite trucks.

The second Samsung patent is almost as old, having been filed by Hitachi in the U.S. in 1997.

It was part of Hitachi’s development of a digital camera that shot both still images and video. Users needed a way to organize the images and video, by either type or subject, and that’s what the patent describes.

Apple has yet to launch its defense, but the court got a taste of its possible arguments when it cross-examined Samsung’s expert on the ‘239 patent.

Apple’s lawyers focused on systems described in the patent that would have been state of the art at the time, including a video cassette recorder and a laser disc player. The company might argue the patent refers to technology long since obsolete.

Whatever the argument, time is fast running out for both companies. Judge Lucy Koh gave each side 25 hours to make its case at the federal court in San Jose and, by the end of Monday, Apple had used 19 hours and 54 minutes and Samsung 23 hours and 58 minutes.

Closing arguments are expected next Monday, April 28, after which the jury will begin daily deliberations until they come up with a verdict.

Martyn Williams covers mobile telecoms, Silicon Valley and general technology breaking news for The IDG News Service.
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War of the Vikings review: Brutish fun, but not quite ready for Valhalla

War of the Vikings War of the Vikings $25.00 War of the Vikings can provide a few hours of arcade-like fun, if you don’t take it too seriously, but bugs and broken systems hold it back from glory.Buy Now

I lock eyes with the Saxon scum from across the battlefield. He’s one mean-looking warrior, crimson garb and rusty sword. With a grunt he comes charging at me, but I’ve packed a surprise—my trusty hunting bow.

I notch and fire my first arrow. It sails harmlessly over his left shoulder. I barely notice, as I draw another back. This one skitters off the rocks to the Saxon’s right. I loose a third—he catches this one on his shield.

And then he’s upon me, all whirling metal and foul-smelling clothes. I try to pull out my axe but he chops off my head before I can do so.

I am a terrible Viking. Even I wouldn’t let me into Valhalla.

War of the Vikings is Paradox and Fatshark’s follow-up to 2012′s War of the Roses. Like Roses before it, War of the Vikings is a third-person, multiplayer-only, medieval combat game. It’s similar to playing a multiplayer shooter—team deathmatch, conquest, et cetera—except instead of rifles you’re hauling swords, axes, and longbows into the fight.

War of the Vikings

Note: Any weird smudges or black bars in these screenshots are just username masking, not horrible graphical bugs.

Bows pull you into a first-person view to fire, while melee weapons utilize mouse movements to direct your blows—click the mouse and move it right, for instance, and you’ll set up a right-to-left swing. A right-click will pull up your shield, if you have one, or set your weapon to parry.

It takes a fair bit of getting used to, though you can have just as much luck in most matches wildly swinging like some sort of Viking Hank Aaron, hoping against hope that your blade makes contact with some soft, fleshy part of your opponent instead of the shield for the umpteenth time. Hit detection seems to rely a bit more on prayer and a bit less on skill than I’d like.

If you get really lucky, you might even chop some poor guy’s head off. Makes you wonder why he even bothered wearing that helmet.

War of the Vikings

Wins net you coins, which can be redeemed to customize the look of your soldier. Upgrades are all purely cosmetic, but there’s a lot of them if you’re really invested in your character—new shield designs, beards, weapons, and even a cloak if you hit Level 30. Your Saxon and Viking characters are upgraded separately, though the custom class slots are shared between both—your sword and bow class is accessible no matter which team you’re placed on.

War of the Vikings is not Dark Souls. It’s not the Viking equivalent of Arma III. It’s Call of Duty with medieval weaponry. It’s an arcade-like, chaotic mess. I’m sure there are players out there that take the game deadly serious, and those players are probably a lot better at the game than I am. They’re probably a lot more angry at certain parts of the game than I am. Me? War of the Vikings is the perfect palette cleanser. It’s a game you can pop into for ten minutes, de-stress, and then hop out again secure in knowing that Vikings are still rad.

In fact, the biggest problem with War of the Vikings is it doesn’t retain a ton of players. Even in peak hours the server populations are pretty low. In off-peak hours, finding a low-ping server is nearly impossible. I’ve played a lot of games hosted in Miami and Chicago this week with ping upwards of 100 milliseconds—not by choice, but because the West Coast servers were empty.

War of the Vikings

I have to wonder if being available via Steam’s Early Access program hurt War of the Vikings. While the game is better now than it was a few months back, I can’t help but think that a lot of the audience has already tested the game, played their fill, and left. War of the Vikings has that “multiplayer game past its peak” feel instead of that “hot, fresh new servers” feel.

And as I said, there are quite a few problems that are going to make a serious player flip out, especially since they’re issues that should’ve been sorted out in Early Access. Hit detection can be terrible, especially since you do have to often resort to playing on high-ping servers. There are going to be plenty of times you swing and your sword turns into wet paper mache, weakly flopping through the air and missing the enemy right in front of you.

The respawn system is similarly broken. I died plenty of times only to start my next Viking life in the midst of an already-engaged battle, chopped down mere seconds after I was born by a blow intended for somebody else’s head. This might not be a fixable problem—the maps are small, and with twenty-four players crammed in it’s no doubt hard for the game to spawn you in empty territory. But that doesn’t make it any less annoying when you’re booted back to the respawn menu mere seconds after getting back in the game.

War of the Vikings

Those coming from War of the Roses may also find War of the Vikings a lesser experience. There are fewer weapon distinctions here, and thus fewer options in combat. I’m not going to say War of the Roses was a simulator-type game either, but Vikings feels even more arcade-y in comparison.

But at the end of the day, I’m pretty satisfied with what I’ve played of War of the Vikings. It goes down like a cool tankard of beer on a hot summer day. A cool, arcade-like, silly-at-times tankard of beer. And if that beer has started to skunk a little bit? If that beer needs more full servers, better hit detection, and a better respawn system? Wait, I’ve forgotten where this metaphor goes.

The point is, War of the Vikings ain’t going to Valhalla anytime soon. But I’ll settle for a few hours of Midgard in these tedious spring months.

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Captain America: The Winter Soldier – Written Review

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