Uncharted 4 Development Set Back Eight Months By Amy Hennig’s Departure, Says Voice Actor

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Uncharted 4: A Thief’s End lost eight months of work when series writer Amy Hennig left developer Naughty Dog.

Speaking during a panel held at Metrocon, voice actor Nolan North indicated that the project was reworked when The Last of Us creative director Neil Druckmann and game director Bruce Straley took over.

According to North, the development team had “shot eight months of her story and it was all thrown away.”

“Amy is still a very dear friend of mine and she’s brilliant,” North continued. “But the Last of Us guys were the next team there, so they took over and they just wanted their own flavour. They got rid of some of the other people that were involved and just redid their thing.”

Discussing the changes, North said Uncharted 4 will “be fun,” but added “the tone is going to be slightly different” from Hennig’s original vision.

“It has to be, you know,” he said. “You can’t have a Robert Ludlum novel that’s going to be the same as Stephen King. It’s just that they’re different styles. But it’s true to the story.”

Elaborating on the direction the project went following Hennig’s departure, North said the story is still “going to be along the same lines,” but he didn’t know anything beyond that.

“I don’t how it’ll affect the [game] and to be honest, I am just as curious as everyone to see what the final product will look like.”

“I do know there’s trust with the Naughty Dog designers and programmers. That place is still top notch and from the things I’ve seen, all the stuff they’ve done, it’s amazing.”

Amy Hennig left Naughty Dog in March 2014. Though it was not confirmed, reports indicated she was allegedly “forced out” by Druckmann and Straley.

Hennig is currently co-writing a Star Wars title for EA which will be developed by Dead Space studio Visceral Games. The game will be reminiscent of LucasArts’ ill-fated Star Wars: 1313 and the Uncharted series.

Following a delay, PlayStation exec Andrew House confirmed the Uncharted 4: A Thief’s End’s release date will arrive before April 2016.

According to its director, the PS4 exclusive will close the curtain on the story of Nathan Drake. Read GameSpot’s full Uncharted 4 interview with Neil Druckmann for more on the game.

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Uncharted 4 Extended Gameplay Video Coming Soon

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Uncharted 4 Multiplayer Targeting 60FPS, Single-Player Might Be Lower

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Uncharted 4: A Thief’s End developer Naughty Dog has offered new insight into the frame rate for the upcoming action-adventure game.

Speaking with GameSpot, lead designer Kurt Margenau said Naughty Dog is targeting 60fps for the game’s multiplayer mode, though he wouldn’t commit to a figure for the single-player campaign.

“If you look at the demo, and just how much is happening on the screen…physics…It’s insane,” Margenau said about the new single-player Uncharted 4 demo from E3.

Naughty Dog said previously that getting Uncharted 4 to run at 60fps has been “really f**king hard.” That doesn’t mean it won’t happen, and with the game now scheduled to launch in 2016 instead of 2015, Naughty Dog would conceivably have more time to perform additional optimizations.

But one thing is for sure: Naughty Dog wants to do what’s best for Uncharted 4, even if that means a frame rate below 60fps.

“We want Uncharted to look like the best game we can possibly make,” Margenau said. “Solid frame rate is the most important thing; that it’s consistent. But in multiplayer, we are targeting 60fps still. So we know how it feels on the stick to have [60fps] for a multiplayer game, to have that responsiveness.”

In terms of resolution, Uncharted 4 will be 1080p.

For lots more on Uncharted 4, check out GameSpot’s in-depth interview with co-director Neil Druckmann.

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Uncharted 4 Multiplayer Targeting 60FPS, Single-Player Might Be Lower

Uncharted 4: A Thief’s End | Subscribe for the latest gaming news

Uncharted 4: A Thief’s End developer Naughty Dog has offered new insight into the frame rate for the upcoming action-adventure game.

Speaking with GameSpot, lead designer Kurt Margenau said Naughty Dog is targeting 60fps for the game’s multiplayer mode, though he wouldn’t commit to a figure for the single-player campaign.

“If you look at the demo, and just how much is happening on the screen…physics…It’s insane,” Margenau said about the new single-player Uncharted 4 demo from E3.

Naughty Dog said previously that getting Uncharted 4 to run at 60fps has been “really f**king hard.” That doesn’t mean it won’t happen, and with the game now scheduled to launch in 2016 instead of 2015, Naughty Dog would conceivably have more time to perform additional optimizations.

But one thing is for sure: Naughty Dog wants to do what’s best for Uncharted 4, even if that means a frame rate below 60fps.

“We want Uncharted to look like the best game we can possibly make,” Margenau said. “Solid frame rate is the most important thing; that it’s consistent. But in multiplayer, we are targeting 60fps still. So we know how it feels on the stick to have [60fps] for a multiplayer game, to have that responsiveness.”

In terms of resolution, Uncharted 4 will be 1080p.

For lots more on Uncharted 4, check out GameSpot’s in-depth interview with co-director Neil Druckmann.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Yoshi’s Woolly World Review

Ever since Nintendo concealed a magic vine in World 2-1 on Super Mario Bros, the company has been obsessed with splicing secrets and wondrous little diversions in its platform games. Yoshi’s Woolly World honours this tradition, but also subverts it. Here, finding hidden items is technically an optional side-quest, but paradoxically, it’s also the game’s only real challenge.

Should you decide against hunting down Woolly World’s hundreds of secluded items, opting instead to dash across its 48 levels as though you were playing any other Mario platformer, then you’re likely to come away slightly disappointed. Played straight, Woolly World does not inspire enough quick thinking or daring leaps of faith. There’s no time limit, and no lives to lose, which gives the proceedings a measured, pedestrian pace. The boss fights, meanwhile, can be conquered on first attempts.

As expected from a Nintendo platformer, the controls are immeasurably perfect and dependable. Along with the usual high-jumps, tongue-whips and ground-pounds, Yoshi can also carry balls of yarn with him, which can be tossed at the press of a button. This manoeuvre requires timing, as once you hold down the throw button, a reticule will run up and down the screen, which will determine the projectile’s trajectory upon the button’s release. Care and attention is necessary, as Yoshi only has a max capacity of five yarns, and they are handy in many scenarios, such as activating secret platforms and wrapping piranhas in cotton muzzles. Since the vast majority of foes are made of wool, Yoshi can pull them in with his tongue, and instantly digest them into new balls of yarn. It’s probably not worth mentioning where the balls sprout from.

The excellent controls only makes Woolly World easier to finish without many issues. In fact, if you have experience playing the likes of Super Mario World or Yoshi’s Island, it’s likely you’ll be able to breeze through the game’s first half on autopilot: Run right, line your jumps along the craniums of Shy Guys and Koopas, eat foes with a whip of Yoshi’s tongue, and reach the exit on the furthermost-right point of the level. No real peril or heroics; just violent tourism.

Fear not; You can still find that inimitable Nintendo sparkle, that magical je ne sais quoi which enlivens your inner-child who is absolutely over the moon that you still play video games. It’s just that, while Woolly World can be wonderfully fun, it’s only so if you choose to make the most of it. Specifically, when each level is finished, a list of collectable items shows all the hidden little treasures you missed along the way, and to unlock Woolly World’s bonus content (such as the rock-hard S-levels, as well as some imaginative Yoshi skins), you gotta catch ’em all.

Each of the 48 levels contain five hidden rolls of yarn, which if collected, gives you a custom Yoshi skin.

So while it’s undemanding to complete almost any stage in less than five minutes, doing so with the full set of collectables in tow requires scrupulous scavenging and sleuthing, and some of the most fiendishly concealed secrets will evade your best search efforts for upwards of half an hour. This is Woolly World at its best; Moments where you scan the landscape to spot architectural anomalies that could be hiding something, or running into a wall you suspect is a secret tunnel, or leaping into the great unknown outside the screen’s field of view like a cartoon Columbus.

The eye-catching art style, which is an ambitious attempt to portray everything as though it’s knitted in wool, naturally offers some excellent hiding places. Tiny loose threads occasionally protrude from giant plinths of cushion, and if pinched by Yoshi’s tongue, unravel soft little bunkers containing various treasures. Other collectables are tucked away behind some of the spongier stacks of pillow, which Yoshi can compress by pushing his whole weight against. It’s the video game equivalent of finding money down the back of the sofa, and it never fails to satisfy.

The local co-op adds a welcome wild-card element; Nearly everything is easier, but also much clumsier as players constantly bump into one another.

Whether the plush visuals win your eyes over is another matter entirely. With everything rendered as though it was knitted together, some of the smaller details are sacrificed, which is perhaps why Woolly World sometimes comes off as a little characterless. The charm and razzamatazz you’d expect from a Nintendo game seems to have been diminished, to an extent, in the transition to wool and cotton. That goes for Yoshi too; Some of his animation flourishes seem like excellent ideas on paper, such as how his legs can spin into cotton wheels when he sprints, or when they morph into small propellers as he leaps. In practice, however, they are unexplained and seem out of place. It’s as if fast legs were too complex to animate with virtual wool.

But perhaps that’s a tad unfair on something that attempts–and succeeds–to visually distinguish itself from most other Nintendo games, especially since the level design is built upon the Mario Bros template. It’s also pleasantly surprising that a game fixated on treasure-hunting works so well in the narrow horizontal strip of a side-scrolling platformer. Exceedingly well, in fact; better than any other Nintendo game before it.

How can so many secrets be tucked into such a flat space? The game’s answer, more often than not, is to conceal its collectable sunflowers (stars and shines were on vacation) inside small question-mark clouds that remain invisible unless touched by Yoshi or his projectiles. Many of these are placed in obvious locations, such as the crest of a jump between platforms, while others require a developer’s intuition (“where would I hide this?”) to know where to look. When you probe a suspected hiding place by flinging one of Yoshi’s yarns at it, and when your inquisitiveness is rewarded with a secret item, a wave of pride passes through you.

Additional Yoshi skins can be accessed by placing an Amiibo on the GamePad, creating bizarre cross-pollinations such as Mario-Yoshi.

But on occasion, you need some luck to find every secret, due to the seemingly random placement of some the invisible clouds. Sometimes it seems unreasonable that 99 items were discovered by following the game’s logic, while the elusive hundredth was tucked away in some arbitrary spot in the sky.

Fortunately, this is where Poochy comes in, your painfully adorable dog sidekick who–later in the game–can be summoned for 5000 gems (don’t worry, you always have enough). This wonderful little fella sniffs out secrets and bounces around like you’re the postman at his front door when he’s found something. He can also collect items for you from hard-to-reach places, as well as handle nearby enemies for you. Most important of all; when he helps you, he does a little gleeful jig. Hearts will melt.

Later on, other major perks can be bought for gems, such as the game-changing ability to make all hidden items visible. This is an invaluable tool for those who want to find absolutely everything, but not to the extent that it feels like you’re playing in God Mode. Between this and Poochy, you’ll have enough perks to make it entirely feasible to collect all sunflowers in every level, and should you put in that effort, your reward is six S-rank courses, which undoubtedly offer Woolly World’s smartest, trickiest, and most creative challenges.

Click on the thumbnails below to view in full-screen

But this memorable bonus content, much like everything worth your time in Woolly World, is only available if you choose to hunt it down. You don’t need to collect a single hidden item on your journey from 1-1 to the final boss. Some would say that gives Woolly World its inherent accessibility, in that players aren’t forced to take the hard road. But if you want to be fully entertained, the hard road is the only real option. It is your own degree of curiosity, and your compulsive nature, that will determine which route you’ll take.

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Toys R Us Brings Classic TV Batgirl Figure, My Little Pony & More to SDCC

Toys R Us has revealed a lineup of Comic-Con International exclusives that includes a Batman classic TV series Batgirl action figure, a Batman vs. Harley Quinn set, and a first look at a new addition to Star Wars: The Black Series.

The retail chain has also announced a “Collector Vector,” a new shop dedicated to collectibles for “the mature collectible community,” featuring more than 100 items from the likes of Bandai, Diamond Select, Mezco Toys, McFarlane Toys and NECA. The new hub can be found at Toysrus.com and in stores nationwide.

The Comic-Con exclusives can be purchased July 9-12 at the Entertainment Earth booth (#2343) and at Toysrus.com, while supplies last. Select first-look items will be available later this year at Toys R Us locations.

BATMAN Classic TV Series Batgirl from Mattel

Brave and beautiful in 6-inch scale, and rendered in actress Yvonne Craig’s likeness, this classic TV series Batgirl features dynamic, iconic colors, a two-sided soft goods cape and 16 points of articulation for ultimate playtime action and posing. Collectors can display her on the included base and choose between one of two retro cityscape backdrops. Available only at the Comic Convention and online at Toysrus.com/ComicConvention.

BATMAN vs Harley Quinn from Schleich

With this two-pack, supervillain Harley Quinn leads her own battle against the formidable and legendary BATMAN™. Complete with her signature black and red harlequin costume, this figure’s false smile hides a sneaky criminal, so BATMAN will need all of his high-flying skills to fight her. Available only at the Comic Convention and online at Toysrus.com/ComicConvention.

G.I. JOE DESERT DUEL from Hasbro

It’s a fast-firing, high-rolling G.I. JOE-Cobra battle with this DESERT DUEL pack. Complete with a Cobra Basilisk tank and an Elite Horseman figure to drive it, fans can load missiles in the elevating, rotating launcher, making the set’s Cobra Air Trooper figure a rolling nightmare for the G.I. JOE commandos. But with the included Philip “Chuckles” Provost figure, kids and collectors can fold out the camouflage canopy on the F.O.E. Striker 4-wheeler and take aim at enemies with the poseable cannon. And, if the pack’s Night Fox figure has to pursue enemies on foot, the cannon comes off the vehicle. Available only at the Comic Convention and online at Toysrus.com/ComicConvention.

Mortal Kombat X Glow-in-the Dark Raiden from Mezco Toyz

As befits Raiden, the Elder God of Thunder, this 6-inch scale figure features 23 points of articulation, many with ball joints, allowing collectors to recreate all the moves and poses that have made Raiden part of Mortal Kombat gaming legend. Raiden comes complete in a displayable collector-friendly blister card, as well as with alternate lightning hands and a lightening ball. To ensure a game-accurate likeness, each figure is sculpted using the digital files from the game developers themselves. Available only at the Comic Convention and online at Toysrus.com/ComicConvention.

MY LITTLE PONY MAUD ROCK PIE from Hasbro

Fans can join in on Ponymania with PINKIE PIE’S sister, MAUD ROCK PIE™. This detailed and beautiful pony comes complete with an outfit featuring all kinds of flowers, perfect for kids and collectors looking to have the best MY LITTLE PONY adventures. This item will become available at Toys“R”Us stores later this year.

MY LITTLE PONY DARING DO DAZZLE from Hasbro

Fun is on its way with this storybook pony pal who loves adventure. This DARING DO DAZZLE™ figure is an intrepid pony and she’ll bring the magic of friendship to all fans’ MY LITTLE PONY playtime. She’s got the outfit and hat for fun on safari, and fashionistas can style her hair with the included comb so she never looks less than fabulous. This item will become available at Toys“R”Us stores later this year.

MY LITTLE PONY PRINCESS CELESTIA  from Hasbro

PRINCESS CELESTIA™ is a kindhearted pony who spreads friendship wherever she goes. This talking figure’s incredible wings light up and move, and she wears the crown of a true princess. Fans can experience their own PRINCESS CELESTIA pony adventure for $20. This item will become available at Toys“R”Us stores later this year.

Star Wars The Black Series Jabba’s Rancor Pit from Hasbro

Star Wars™ fans can re-create one of the biggest battles and missions in the Star Wars Saga with this set from The Black Series. Jabba’s Rancor™ Pit includes highly articulated 6-inch figures, all of which are featured in the epic Return of the Jedi scene where Jabba the Hut throws a Gamorrean Guard and Luke Skywalker into the Rancor Pit, while Princess Leia looks on in horror. This item will become available at Toys“R”Us stores later this year.

TRANSFORMERS Masterpiece Bluestreak from Hasbro

What’s the most unstoppable thing on the battlefield? The mouth of Bluestreak. He never stops talking and he’s not a fan of silence. He likes the Decepticons even less. If words were fireblasts, Bluestreak would have wiped out the Decepticons long ago. This highly detailed figure easily converts from robot mode to sports car mode for added play, and comes with a blaster that jumps out whenever he sets his sights on Decepticons. This item will become available at Toys“R”Us stores later this year.

POWER RANGERS Limited Black Edition Legacy Megazord from Bandai

After 20 years of POWER RANGERS™ action and excitement, fans can return to the beginning with this original MIGHTY MORPHIN POWER RANGERS Megazord. This limited edition Legacy Megazord with premium diecast parts will be available to conventioneers and online shoppers in black and gold. This item will become available at Toys“R”Us stores later this year.

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Batman: Arkham Knight Gets “Serious Edition” With Free Graphic Novel

WB Games will offer a special collector’s edition of Batman: Arkham Knight, it was revealed today.

The Amazon listing for Arkham Knight shows two separate editions: the standard game and something called the Comic Bundle. Clicking on this reveals the image below for what is actually called the Serious Edition. This $70 bundle consists of the game itself, an in-game skin (“Batman First Appearance”), and an exclusive, 25th anniversary version of an acclaimed Batman graphic novel first published in 1989, Arkham Asylum: A Serious House on Serious Earth. What isn’t included is the extensive amount of DLC included in the game’s $40 season pass that sparked somewhat of a backlash from fans.WB Games has yet to officially announce this version, but based on the Amazon listing, it will only be available for Xbox One and PS4 versions of the game. Arkham Knight is due out on PC alongside both consoles on June 23.We’ve contacted WB for more information and will report back with anything we learn.Got a news tip or want to contact us directly? Email mailto:news@gamespot.com?subject=Hi GameSpot! I have a news tip for you! try { (function(a,b,c,d,e,f){a[d]||(a[d]= function(){(a[d].q=a[d].q||[]).push([arguments,+new Date])}); e=b.createElement(c);f=b.getElementsByTagName(c)[0]; e.src=’https://s.yimg.com/uq/syndication/yad.js';e.async=true; f.parentNode.insertBefore(e,f)}(window,document,’script’,’yad’)); yad(‘dd8948fa-75df-30d8-a1b9-8ade0e28daac’, {tracking: {ftag: ‘YHR28b9ce3′}} ); } catch (e) { // you suck yad } if (window.yad) { try { yad(‘045e47d1-1e51-3375-b487-13f8602f933b’); } catch (e) { // you suck yad } }

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Pop-Culture Phenomenon “Homies” Comes to Comics

Dynamite Entertainment takes fans back to the ’90s with the announcement that it has acquired the rights to produce books, comics and more based on the mid-’90s pop-culture phenomenon “Homies.”

In addition to comics and graphic novels, the deal includes the right to publish “History of the Homies,” a “comprehensive retrospective hardcover art book, which will feature all of the toys ever released, along with behind the scenes art, info, and photos on the development of the characters.”

While the characters originally came to life in creator David Gonzales’ late-’70s comic strip “The Adventures of Hollywood” in “Lowrider Magazine,” the characters truly exploded into the public consciousness in 1994, when a line of T-shirts featuring the characters led to a deal to recreate them as two-inch figurines available in supermarket vending machines.

The figures quickly became popular with children, and garnered no small bit of controversy as well, with the Los Angeles Police Department declaring they glorified gang life. Gonzales argued that wasn’t the case, and developed positive, aspirational stories for each character, which saw the popularity of the line rise even higher.

Dynamite has promised to release more information on its “Homies” plans Thursday, July 9, at Comic-Con International in San Diego.

OFFICIAL PRESS RELEASE

Dynamite is proud to announce an agreement with Surge Licensing, Inc. and Homieshop, LLC to create the first ever officially licensed HOMIES publications.  The deal includes rights for a “HISTORY OF THE HOMIES” comprehensive retrospective hardcover art book, which will feature all of the toys ever released, along with behind the scenes art, info, and photos on the development of the characters, brand, and merchandise, including interviews with its creator, David Gonzales, and the story of how the HOMIES blew up!  In addition, the deal includes the right to create original comics and graphic novels in all sizes, as well as reprint existing comic material.

The HOMIES first began as an underground comic strip created by artist David Gonzales that ran in Lowrider Magazine in 1978 and was based on his friends and lifestyle.  The merchandising of HOMIES began in 1994 when trend savvy retailer Hot Topic offered the shirts for sale, which soon became hot tees in their stores. Following on the heels of a successful T-shirt run, HOMIES was licensed for figurines in the vending machine toy industry, where all sales records were broken, with over 150 million figurines sold worldwide.  The licensing program soon spread to products such as action figures, remote and die-cast cars, notebooks, posters, plush, Halloween masks, video games, music and more, and were carried by specialty and mass retailers, such as Walmart, K-mart, Kay-bee Toys, Spencer Gifts, Walgreens and many others.  Today the HOMIES are enjoying a comeback with new T-shirts, toys and more in the works.        

“The Homies started as an underground comic strip back in the 70’s, and it has always been my dream to have them published in a comic book of their own. I have also, always wanted to create a Homies History book of sort, to establish the legacy of HOMIES, and to share the stormy and controversial and wild ride they have taken me on, “ says David Gonzales.  “I am very pleased that Dynamite has recognized something special in my creation, and will champion me and my Homies in this quest.”

“I remember the toys, and how nuts people were in collecting them, back in the 90’s” says Dynamite Director of Business Development Rich Young. “They were a phenomenon, and all the different characters they created were super cool.  I’m very happy that Dynamite is able to be the first publisher associated with the HOMIES and helping bring them to the printed page!”  

“We’re not only excited to bring ‘HOMIES’ to the comics and book market, but we also get to kick this off at San Diego Comic Con!  For fans who come to our panel Thursday, we’re going to give away a collectible “HOMIE” to each and every fan.  The panel is in room 6DE on Thursday, from 5:45 to 6:45, and we can’t wait to talk more about ‘HOMIES’ and our additional Dynamite projects!” states Dynamite CEO Nick Barrucci

As for the characters themselves, the HOMIES got started as a group of tightly knit Chicano buddies, Hollywood, Smiley, Pelon, and Bobby Loco, who grew up in the Mexican American barrio (neighborhood) of “Quien Sabe” (“who knows”), located in East Los Angeles. Over time, the Homies have expanded their crew to over 300 characters from all different cultures, genres and even species.  The wide-ranging personalities and characteristics, together, make up a single, composite entity that is the “HOMIES.” In an inner-city world plagued by poverty and oppression, the Homies have formed a strong and binding cultural support system that enables them to overcome the surrounding negativity and allows for laughter and good times as an anecdote for reality. The word “Homies” itself is a popular street term that refers to someone from your hometown or, in a broader sense, anyone that you would acknowledge as your friend. In use in the West Coast Latino community for decades, the word “Homies” has crossed over into the now mainstream Hip-Hop street culture that has taken America’s young people by storm.

“The Homies were a part of my childhood and I couldn’t be more excited to see them offered for a new generation of fans,” says Surge Licensing’s Elan Freedman.  “But even more so, there is nothing more exciting than being able to progress the evolution of the brand by offering a brand new experience to all fans, existing and new, through a publishing program.”

Dynamite Entertainment’s HOMIES art book, comic books and graphic novels will be available to consumers through the comic book specialty market, and the graphic novel collection will be available at major bookstore chains, online booksellers, and independent bookstores courtesy of Diamond Book Distributors. HOMIES comics will also be available for purchase through digital platforms courtesy of Comixology, Dynamite Digital, iVerse, and Dark Horse Digital. Fans and retailers are encouraged to follow Dynamite Entertainment and HOMIES’s official social media channel for the latest updates regarding creative teams and release dates.

Discuss this story in CBR’s Independents forum.  |  TAGS:  dynamite entertainment, homies, sdcc2015

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Microsoft’s Surface Power Cover set to ship next week

Microsoft said Monday that its productivity-enhancing Surface Power Cover will begin shipping in a few days—and the extra battery life will cost you a couple hundred bucks.

Specifically, the Power Cover will cost $199 when it begins shipping on March 19, according to a Microsoft Store listing. The keyboard accessory will work with the Surface 2, the Surface Pro, and the Surface Pro 2.

Like the name suggests, the Power Cover includes a secondary battery, designed to extend the tablet’s battery life further. A spokesman for Microsoft declined to specify the exact capacity of the onboard battery, but the Microsoft product page says that it will weigh in at 0.55 pounds. It will also lack the back-lit keys that the other Surface keyboards include.

Are you willing to give up keyboard back-lighting for another $200 purchase? Think carefully, because you may not need the additional battery life. According to our own lab benchmarks, the Surface 2 lasted over 12 hoursin our battery rundown test. Microsoft says that the the Power Cover will add up to 70 percent more battery life, or about 20 hours of battery life, to the Surface 2—and that’s measured using continuous video streaming.

For the Surface Pro and the Surface Pro 2, the added battery life will be on the order of 60 percent, Microsoft said. In November, Microsoft updated the Surface Pro 2 with new firmware that extended the battery life to about 7 hours. Tack on an extra 60 percent to that, and the Surface Pro 2 battery life should come in at about 11 hours or so. 

Microsoft announced the Power Cover at the launch of the next-generation Surface 2 and Surface Pro 2 last fall. We’re eager to see not just how it extends battery life, but how it affects the structure and stability of the Surface tablet itself. We recently tested the complementary Surface Pro docking station and were quite impressed—although, again, the improvements come at a relatively steep price.

With both the Surface 2 and Surface Pro 2, however, the new Power Cover should extend the battery life to a level that’s useful for the length of an international flight, making those trips to Taiwan an opportunity to work as well as relax.

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EXCLUSIVE PREVIEW: The Sub-Mariners Arrive in “A-Force” #2

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